My Gamification Valentines for 2019

So I really like the NPR podcast Planet Money.

For a podcast on economics I’m always surprised how many times I listen to an episode that relates to gamification, like the episode on China’s Social Credit System or the episode on Laws of the Office.

This podcast has an annual tradition that I really like where they channel a year's worth of jealousy into a special Valentine’s Day episode.

So when they come across something that they think brilliantly explains the economy that they wish they had come up with, instead of resenting it they include it in this episode as a way to share it. 💝

I love this tradition, so this year I have decided to follow suit and make three mentions for my Valentine’s Day.

Let me know your gamification valentine in the comments below, on on my facebook page.

1. Professor Game Podcast by Rob Alvarez

I feel like all of us have a great idea for a podcast, but actually creating it and sticking with it can be difficult.

Not for Rob Alvarez! Rob (aka Professor Game) managed to publish his 50th podcast interview on gamification last year!

With a new episode each week, Rob interviews gamification designers and practitioners from all over the world.

So my first Valentine goes to Rob for the Prof. Game Podcast and for reaching 50 episodes!

Check out the podcast website here.

2. Gamification Europe 2018 organised by Gamification+

Unless you’ve organised a conference, it’s impossible to realise just how much time and effort goes into it.

From finding a venue, speakers and sponsors, to making sure you get the right presentation format, food preferences and accommodation options. And this is all before a conference begins!

I can’t even begin to imagine how much more difficult it is to organise if you’re trying to run a gamification consultancy at the same time.

So my second Valentine goes to the team at Gamification+ who organised the Gamification Europe 2018 conference.


What an incredible conference.

There were so many great gamification practitioners and minds in one place, with a lot of diversity in speakers - from those sharing examples and case studies to those questioning whether gamification has failed or not.

If there’s one gamification conference you go to this year, then make sure it’s Gamification Europe 2019.

3. “Gamification Science, Its History and Future: Definitions and a Research Agenda”

Finally, I want to share with you my favourite research paper from last year by authors Richard Landers, Elena M Auer, Andrew Burnett Collmus and Michael B. Armstrong

When starting my Phd back in 2010 the term gamification barely existed, let alone any recommendations on how to properly research gamification.

Skip forward to the present and now you can find tens of thousands of published research papers that mention gamification.

However, there is a lack of consistency when it comes to how gamification is researched.

Different constructs and combinations of game elements are being investigated with varying results and little in the way of study replicability.

There is an overall need for better empirical gamification research and this is why I believe this paper is a timely and important read for any researchers investigating the effect of gamification.

It provides an overview of gamification, highlights the goals of gamification science, presents four types of constructs and maps out how they relate to each other and stresses that conclusions drawn in gamification science will be of much higher quality if researchers focus on using psychometric measurement, experimental design, and replicability.

It’s obvious stuff, but still something that needs emphasising when it comes to gamification researchers - particularly for new researchers.

I wish I’d written it!

So my final valentine this year goes to Richard Landers, Elena M Auer, Andrew Burnett Collmus and Michael B. Armstrong.

Make sure to read it!

Who would receive your gamification valentine?

If you’ve got a gamification valentine that’s worthy of a public declaration of love, share it below in the comments or on my facebook page.

I’d love to hear what gamification examples, events, or papers you found last year that you wish you had done!